Pengaruh Digital Experience Marketing dan Social Media Interactivity terhadap Loyalitas Wisatawan melalui Smart Tourism Experience pada Desa Wisata Banyu Biru Park

Authors

  • Inayatul Maula Universitas Yudharta Pasuruan
  •  Miftahul  Huda Universitas Yudharta Pasuruan

DOI:

https://doi.org/10.52423/businessuho.v11i2.139

Keywords:

Digital Experience Marketing; Loyalitas Wisatawan; Path Analysis; Smart Tourism Experience; Social Media Interactivity

Abstract

This study examines the influence of Digital Experience Marketing and Social Media Interactivity on Tourist Loyalty, both directly and through Smart Tourism Experience as a mediating variable, among tourists of Banyu Biru Park Tourism Village, a village-managed destination undergoing digital transformation in Pasuruan Regency, East Java. A quantitative associative approach was employed using a survey method on 113 respondents selected through purposive sampling, and the data were analyzed using path analysis and the Sobel test. The results show that Digital Experience Marketing has no significant direct effect on Tourist Loyalty, but has a significant effect through the full mediation of Smart Tourism Experience. Social Media Interactivity has a positive and significant effect on Tourist Loyalty, both directly and through the partial mediation of Smart Tourism Experience. Smart Tourism Experience is proven to be the most dominant variable in shaping tourist loyalty, with a Standardized Beta of 0.564. These findings emphasize that digital promotion functions as an entry point for tourists, while loyalty is genuinely formed only when the promised digital experience is matched by a real, well-managed tourism experience on site.

Keywords: digital experience marketing; path analysis; smart tourism experience; social media interactivity; tourist loyalty

Author Biography

 Miftahul  Huda, Universitas Yudharta Pasuruan

 

 

References

Baron, R. M., & Kenny, D. A. (1986). The moderator–mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations. Journal of Personality and Social Psychology, 51(6), 1173–1182.

Bilgihan, A. (2016). Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding. Computers in Human Behavior, 61, 103–113. https://doi.org/10.1016/j.chb.2016.03.014

Buhalis, D., Harber, D., & Bell, M. (2022). Smart tourism destinations: Ecosystems for co-creating experiences. Journal of Destination Marketing & Management, 25, 100683. https://doi.org/10.1016/j.jdmm.2022.100683

Databoks. (2020). Masyarakat paling banyak mengakses informasi dari media sosial. Katadata Insight Center. https://databoks.katadata.co.id/teknologi-telekomunikasi/statistik/0a186f15dbac1fd/masyarakat-paling-banyak-mengakses-informasi-dari-media-sosial

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008

Ghozali, I. (2021). Aplikasi analisis multivariate dengan program IBM SPSS 26 (Edisi 10). Badan Penerbit Universitas Diponegoro.

GoodStats. (2024). Simak kota pilihan orang Indonesia untuk wisata. Katadata Insight Center. https://data.goodstats.id/statistic/simak-kota-pilihan-orang-indonesia-untuk-wisata-UiiqX

Gretzel, U., Sigala, M., Xiang, Z., & Koo, C. (2015). Smart tourism: Foundations and developments. Electronic Markets, 25(3), 179–188. https://doi.org/10.1007/s12525-015-0196-8

Harrigan, P., Evers, U., Miles, M., & Daly, T. (2017). Customer engagement with tourism social media brands. Tourism Management, 59, 597–609. https://doi.org/10.1016/j.tourman.2016.09.015

Jayanti, R., & Prawiro, D. (2024). Analisis peran media sosial terhadap wisata di Agrowisata Gunung Mas Bogor. Jurnal Pariwisata dan Budaya, 15(2), 88–99.

Keelson, S. A., Bruce, E., Egala, S. B., Amoah, J., & Jibril, A. B. (2024). Driving forces of social media and its impact on tourists' destination decisions: A uses and gratification theory. Cogent Social Sciences, 10(1), 2318878. https://doi.org/10.1080/23311886.2024.2318878

Kementerian Pariwisata dan Ekonomi Kreatif. (2024). Statistik wisatawan nusantara 2024. Kemenparekraf Republik Indonesia.

Kim, A. J., & Ko, E. (2012). Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand. Journal of Business Research, 65(10), 1480–1486. https://doi.org/10.1016/j.jbusres.2011.10.014

Klook. (2026). Klook Travel Pulse 2026: Wisatawan Indonesia berburu pengalaman, bukan sekadar destinasi. https://www.klook.com

Machin, D., & Campbell, M. J. (1987). Statistical tables for the design of clinical trials. Blackwell Scientific Publications.

Mehrabian, A., & Russell, J. A. (1974). An approach to environmental psychology. MIT Press.

Riduwan, & Kuncoro, E. A. (2017). Cara menggunakan dan memaknai analisis jalur (path analysis) (Cetakan ke-7). Alfabeta.

Rosadi, M. I., Huda, M., Hakim, L., & Sugiharto, B. H. (2023). Pelatihan digital marketing dalam meningkatkan minat wirausaha siswa MA Miftahul Ulum Puntir. Jurnal Pengabdian Al-Ikhlas, 9(2), 210–220. https://doi.org/10.31602/jpaiuniska.v9i2.11976

Safitri, N., & Abdurrahman. (2023). The effect of smart tourism technologies, memorable tourism experiences, and tourist satisfactions on traveller loyalty. Jurnal Pamator, 16(2), 210–222.

Sucipto, A., & Payangan, O. R. (2026). Pengaruh digital tourism experience dan virtual tour terhadap minat kunjungan wisatawan. Jurnal Manajemen Pariwisata, 18(1), 45–58.

Sugiyono. (2020). Metode penelitian kuantitatif, kualitatif, dan kombinasi (mixed methods) (Edisi 4). Alfabeta.

Syafiq, M., & Sarwoto, T. (2026). The influence of destination image, smart tourism technology, environmental concern, and destination innovation on experience quality, tourist satisfaction, and tourist loyalty in Wonosobo. Journal of Tourism and Innovation, 4(1), 20–35.

Tussyadiah, I. P. (2014). Toward a theoretical foundation for experience design in tourism. Journal of Travel Research, 53(5), 543–564. https://doi.org/10.1177/0047287513513172

Downloads

Published

2026-10-29